Posted by Chris Lundie from dialin84.eagle.ca (206.186.242.171)on March 09, 1998 at 21:04:19:
In Reply to: Re: Ideas posted by Jeff C on March 09, 1998 at 17:24:57:
>I think that guLoad3df() probably shoves the
>texture onto the card memory. This would not be
>good.
Good news about gu3dfLoad. It does not put the mipmap into the card. It is a function to load the texture from a file into system memory.
This function goes hand-in-hand with gu3dfGetInfo, which looks at the mipmap and tells you stuff about it (like width, height, etc.) gu3dfGetInfo should be called first.
>I didn't know about the 8-bit palletized
>textures. That's a bummer
Actually it was Chris Dunphy who pointed that out to me. (Yes they seem to be enthused about the wrapper just as we are.) He hasn't suggested any solutions, he was just curious what we would do to get around it. 8-bit textures are one reason Quake II looks a bit crappy on a Voodoo. The Verite can use the 16-bit ones without losing performance, while the Voodoo would start to struggle.